Blender’s Cycles Will Be Production-Ready Sooner Than You Think
Blender has one of the most active, enthusiastic communities of any piece of 3d software out there. There is a [...]
Blender has one of the most active, enthusiastic communities of any piece of 3d software out there. There is a [...]
We've talked at length about building a creative Linux workstation before. We've also discussed what viable alternatives to subscription-only Adobe [...]
So far, you should have a working CentOS creative workstation, and know the pros and cons of building one. Maybe [...]
If you've read through the first post, and you're wondering how the information presented there fits together, that's what this [...]
Let's be frank: Linux has never been a leading environment for creative work. It's just fine for render farm nodes [...]
As previously reported, many users were having issues with VFIO on the 5.1 kernel series, and those issues have persisted [...]
One of the most common questions we get is: "what gpu should I use for a Mac OS VM," and [...]
Not everyone has direct access to a wired connection, and many networking features in libvirt assume the user does. With [...]
Just like any hackintosh installation, Mac OS VMs will have trouble logging into existing Apple accounts without some adjustment. If [...]
At some point early in the 5.1 branch Linux kernel development cycle, a bug was introduced that caused crashing and [...]